Saturday, August 31, 2019
Blue Ocean Study
What is Blue Ocean Strategy? by Nattida Sae-Iw MBA Student What is Blue Ocean Strategy? Letââ¬â¢s start with the metaphors To understand the term of Blue Ocean, imagine a market universe composed of two sorts of oceans: Red Oceans and Blue Oceans. Red Oceans represent the existing market space which is known market. Companies in red oceans are competitive-base; they are fighting each other and aim to get a bigger market share from their competitors. The world now is globalized, the competitions are fiercer than ever, they are battling on the same demand thus this is bloody competition.Thatââ¬â¢s why itââ¬â¢s called red oceans. Blue Oceans are new, defined as unknown market space. In blue oceans, competition is irrelevant because the rules of the game are waiting to be set. Blue oceans are the opportunity for highly profitable growth. The space is new, no battle so itââ¬â¢s clear market, thatââ¬â¢s why this is called Blue Ocean. Productivity ManagementCreativity Managem ent Companies are always successful in the red ocean. How many companies tend to follow the right side of the diagram? Most of companies are tending to follow the left side as thatââ¬â¢s normal practice and easier.The right side is a risk taking and companies are trying to avoid it. The red ocean is always matter and is a fact of business life. However, with exceeding demand and more competitors, companies need to go beyond competing. To grow business opportunity, the companies need to create blue oceans. Unfortunately, blue oceans are uncharted and large. Without guideline and frameworks to create blue oceans is seen to be risky. Therefore, there are some methodologies to help on how to create them. According to the article, it can be summarized that the basic structure of creating blue oceans are as follows: Focus on Future, answer yourself with these questions whether you are ready to create blue oceans. Simple questions you need to challenge you are really blue color. How Blu e is your strategy: 1. Creating new demand instead of striving to do better than competitors 2. Looking for non-customers instead of getting a bigger share of customers 3. Challenging assumptions and reconstructing industry 4. Voluntary participating self- initiated teams 5. Executing strategies while conserving time and resources â⬠¢ Strategies Canvas ââ¬â Capture both current state and also demand side of alternatives 1.Do dimension on graph: value factors that are important, what your industry focuses on. Graph the company then graph for your own 2. Look at the frameworks 3. Try to answer 4 questions (New value curve) and review what does the industry curve look like? And what does your companyââ¬â¢s curve look like? Then apply four actions frameworks to build a winning strategy. Reduce: Which factors should be reduced well below the industryââ¬â¢s standard? Eliminate: Which of the factors that the industry takes for granted should be eliminated? Raise: Which factor s should be raised well above the industryââ¬â¢s standard?Create: Which factors should be created that the industry has never offered? Blue Ocean is not about taking risk and also not avoiding risk. Itââ¬â¢s maximizing opportunities and minimizing risks. Blue Ocean focuses on six different risks that are associated with formulations strategy. o Search risk ââ¬â How you come up with the right idea? o Planning risk ââ¬â Not just let strategic tools store in document shelf. Create a big picture and make it visualized. o Scale risk ââ¬â To make sure you are going out to the ocean, not just a pool and try to reach beyond existing demand. Business model risk ââ¬â Get the strategic sequence right o Organizational risk ââ¬â Strategy must come together with good resources. o Management risk ââ¬â Motivation which is associated with peopleââ¬â¢s attitudes and behaviors. 4. Execute ââ¬â After lying out the tools and frameworks in the formulation and then mot ivating people to act on and execute a blue ocean strategy. In short, Blue Ocean is about changing in what current industries believe, and create new value to serve customers, thatââ¬â¢s called ââ¬Å"Value Innovationâ⬠.Focusing on non-customers and find out why they are non-customers then provide high value to them and change them from non-customers to be your customers (Create and capture new demand). Besides, the creation of Blue Ocean is about driving costs structure down while driving value up for buyers. This systematic process is all about Blue Ocean point of view. ââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬âââ¬â Managing cost Quality Control Assets Utilization Operational Efficiency Growth/ Innovation Creativity methods New Brand Development Global Reach
Friday, August 30, 2019
Does the first Amendment affect your livelihood? Essay
Does the first Amendment affect your livelihood? Hmmmâ⬠¦Iââ¬â¢m not sureâ⬠¦Is water wet? Is the grass green? Do skittles come in different colors? Do we even really need to ask? Of course it doesâ⬠¦.The first Amendment is important for a lot of reasons, one being that it allows us to show our individuality and uniqueness. If we werenââ¬â¢t allowed to express ourselves, be it in writing dancing, comedy, and many other ways, then our individuality and uniqueness would never be seen. We might as well be mindless drones. We all need rights to live our lives the way we want. We could just go through life following whatever everyone else tells us to do, conform to what is the white-dominated government, or we can take a stand to protest our rights with the freedom of peaceably to assemble. This is what the African Americans did only a couple of decades ago, and if they hadnââ¬â¢t then the world we live in now would be completely different. I (being Asian) wouldnââ¬â¢t be going to the same school as my friend (which is white). They would separate us and discriminate again me; because I would be considered ââ¬Å"coloredâ⬠. Now thatââ¬â¢s different I can be friends with whom ever I want, all because of the first Amendment. Without it if something bad was going on around you, you wouldnââ¬â¢t be able to do anything about it. Another reason why the first Amendment is important is because of the freedom of speech. Without freedom of speech we wouldnââ¬â¢t be able to express out feelings. And also I wouldnââ¬â¢t be here writing about it by now. Some might think thatââ¬â¢s a good thing, but think of the alternativeâ⬠¦if there was no first amendment I would be the person I am today, I would of never learned to interpret the world the way I wanted to, and analyze facts and data of everyday life the way I see fits. I personally, talk out of terms in many situations and say stuff that shouldnââ¬â¢t be said, but for my benefit the fact that I can say the stuff and not be put in jail for it is a good thing. I mean I could go around saying I hate the president if I wanted to and it would have been ok (by the way I in fact do believe the president is a complete fool but thatââ¬â¢s beside the point). Just like the people do in shows like MAD and Saturday Night Live. And if they were ban then you know MTV and VH1 would be the next to go. Imagine a world where Tupac and Biggie never existed. They were inspiration to many people of today. Their songs and what they wrote about touched a lot of people, it would be terrible if there was a law preventing them from doing their thing. And freedom of speech goes along with freedom of the press. Where the media choose what they want to say and how they do it. We need the media to determine many things and the media gives us an insight on whatââ¬â¢s happening around the world and allows us to put our own view on it. Also without freedom of the press we would have never gotten to read Huckleberry Finn. That book was very controversial and it was also banned from many libraries and school, but last year we still were allowed to read it and it has broaden our views on many subjects. Another right that the first amendment gives us is the freedom of religion. This particular right affects me very personally, because I have chosen not to have a religion. But even if I wanted to have one I could pick the one I choose and not have to stick with whatever was told to choose. Anyways, if I were to be told what my religion was odds are it would be Christianity, because most people in America is Christian. You see Christianity everywhere, even in our holidays! Christmas will never look the same again (doesnââ¬â¢t really matter though, Iââ¬â¢m in it for the presents, as are most children). Above all in that particular religion you have to believe in God and the whole thing about Jesus, so that would be a problem considering I donââ¬â¢t believe in god. Now people may say that it doesnââ¬â¢t matter, they donââ¬â¢t watch TV anyways who cares. Or itââ¬â¢s not like the read the paper, so it doesnââ¬â¢t matter. And they donââ¬â¢t listen to music, never petitioned against anything, and blah blah blahâ⬠¦.They donââ¬â¢t realize that they are taking their rights for granted. What if that day comes where you need to speak out for yourself and youà canââ¬â¢t because thereââ¬â¢s a law preventing it, what then I would just like to end this by saying without freedom of right we would not be able to live in this world. The conditions that would be the effects of no freedom would be unbearable. The first amendment affects our live in more ways than you think.
Thursday, August 29, 2019
Women of Frankenstein: Impact Based on Influence
Alexis Montgomery Professor Jonathan Luftig English 102 Women of Frankenstein: Impact Based on Influence The novel Frankenstein touches on many controversial themes such as, solitude, the division of ââ¬Å"goodâ⬠evil, rejection, debate about Nature vs. Nurture, manipulation and etc. Among the many controversial themes, the one that is constantly mentioned is the rather passive, ââ¬Å"supportingâ⬠female roles in the novel. Despite her motherââ¬â¢s feminist and independent legacy, Mary Shelley seemed to have written from a more societal perspective in the roles of her characters as opposed to a rebellious, un-relatable perspective.Examples of this can be found in the relationships between the characters, as well as backgrounds of each. In Mary Shelleyââ¬â¢s novel, her female characters seem to reflect women of her time, including herself, in supporting their male counterparts even when socially invisible. As the author, Mary Shelley used her personal experiences and biasââ¬â¢s of her time to write her novel. Mary Shelleyââ¬â¢s mother died giving birth to her, leaving her to be raised by her father who was a member of a group of radical thinkers. When growing up without a mother, it is imaginable that your influences are not necessarily limited, but shifted.Mary did not have her mother, so she may have looked to the women of her time as examples of what life was supposed to be like. Mary Wollstonecraft wrote in her ââ¬Å"Vindication of the Rights of Womenâ⬠, Women are told from their infancy, and taught by the example of their mothers, that a little knowledge of human weakness, justly termed cunning, softness of temper, outward obedience, and a scrupulous attention to a puerile kind of propriety, will obtain for them the protection of man; (Wollstonecraft Chpt II) Women in the early 19th century era were viewed as inferior to men.The place of women was considered to be in their home, privately. Her novel can be considered a way for her to deal with questions of her own autobiography, through fiction. In being raised by just her father, in the radical atmosphere, she was exposed to advanced ideas at an early age. She then became known in the literary circle with people such as Lord Byron, the friend and neighbor of her family. In being surrounded by writers and poets, like Lord Byron and Percy Bysshe Shelley, she was able to shape and mold her ideas.The company of such men, can be described as a ââ¬Å"writerââ¬â¢s dreamâ⬠, a place of such intellect and creativity, sparking ideas for such novels like Frankenstein. As Mary Shelley progressed in her personal life, she ended up in an intimate relationship with Percy Bysshe Shelley, causing her to conceive. She conceived children with him over the years, only to find she was unable to support life, losing three of her four children she had given birth to. All but one child, lived a short term after they were born. Losing these children is so significant bec ause it helped her express her feelings on birth through writing.In Ellen Moerââ¬â¢s, ââ¬Å"The Female Gothic: The Monsterââ¬â¢s Motherâ⬠, she relates Maryââ¬â¢s lose of her children to the creation of the monster. She states, Frankenstein seems to be distinctly a womanââ¬â¢s mythmaking on the subject of birth precisely because its emphasis is not upon what precedes birth, not upon birth itself, but upon what follows birth: the trauma of the afterbirth. (Shelley 321) This supports that Mary Shelleyââ¬â¢s feelings of guilt and sadness surrounding birth and the consequences it produces. The loss of her children can be analyzed as expression of personal fears and pains through her writing.Her experiences have made her views of childbirth, into something grotesque and wretched, this causing the creation of the creature. After being unable to reproduce and losing a quality woman of that era were expected to have, Mary not only didnââ¬â¢t have a mother, but also wa s unable to become one herself. While propping the men up, enabling them to function, the women of the novel were also portrayed as weak. The ideas of the women in her novel being portrayed as weak can be viewed as a self-reflection of herself.Being without guidance or female influence, and unable to provide to offspring, she viewed herself as weak. Her personal-reflection of herself is reflected in women of the novel such as Justine, Elizabeth, and even the idea of the female creature. Victor is supported by Justine in everything he does and the creature uses the thought of a female creature as a companion to ââ¬Å"supportâ⬠him. Men represent all women of Frankenstein, all three narrators are male and they ââ¬Å"narrateâ⬠what the women have said because the whole story is told by men.An example of this is when the creature says, My companion will be of the same nature of myself, and will be content with the same fare. We shall make our bed of dried leaves; the sun wil l shine on us as on man, and will ripen our food. (Shelley 103) The female creature would serve as ââ¬Å"supportâ⬠for the male creature because her purpose only served to be his companion. For his happiness, he would risk creating a creature as grotesque, with fearful looks. His actions and statement prove the selfishness and dominance of men in the novel.Though men are perceived as the dominant role in the novel, it is ironic that the story is centered on letters between Margaret and Robert. If Margaret hadnââ¬â¢t been Robertââ¬â¢s listener and exchanged letters with him, Robert would have no one to tell Victorââ¬â¢s story to, meaning there would be no novel. Margaret being a woman, can be viewed as the reason the novel exists. Being the main character in the novel, Victor and his relationship with Elizabeth play a large part in the examples of how men are the dominant characters, but only sustain their roles because the women are self-sacrificing.Elizabethââ¬â¢s character traits influence her behaviors in her relationship with Victor by making her easy to manipulate. When Victorââ¬â¢s mother Caroline died, Elizabeth assumed her role in household duties and plays the mother figure. Though she assumes such a role, she has little substance, still passive, with not much contribution to social matters or decisions. In a sense, because she was not heard, she was not seen in a public aspect. Victor was bold, controlling, and selfish, not only in his disregard for female needs and roles in the novel, but also in other instances.His selfishness was portrayed in his desire to create life, in leaving his family and not contacting them, and once he created life, he disowned his creature, shirking all responsibility. Victor was so self-absorbed that he overestimates his importance. This was the reason behind why he was unable to figure out the creature was coming for Elizabeth and recognizes that she now symbolizes vengeance. Her role was so consist ent and insignificant to him that he was unable to fathom the importance of her death as well as its affect on himself.This is shown after the death of his wife, an example is when he states, Nothing is so painful to the human mind as a great and sudden change. The sun might shine, or the clouds might lour; but nothing could appear to me as it had done the day before. A fiend had snatched from me every hope of future happiness. (Shelley 142) In Anne Mellorââ¬â¢s, ââ¬Å"The Female In Frankensteinâ⬠, she explores the idea of the destruction of female roles due to the difficulty switching from the public sphere, which was more masculine, to the private sphere, which was more feminine.In the preface Percy writes, his concern the novel was the, ââ¬Å"the exhibition of the amiableness of domestic affection, and the excellence of universal virtue. â⬠(Shelley 7) He exhibits this in Elizabeth. Though Elizabeth exists in the private sphere, to the family she is a symbol of dom estic harmony and can be considered a character based on sacrifice and true virtue. In all the things she does for Victor as well as his family, she is Victorââ¬â¢s hope for future joy. After all the bad things he has done and all the mistakes he has made, Elizabeth represents domestic peace.Her representation of domestic peace can subconsciously be the reason Victorââ¬â¢s family wants him to marry her so badly. The death of Justine as well as Elizabeth was centered on the selfishness of men they loved. Justine was put to death, after trial because Victor refused to admit the creature he created was the cause of his brother Williamââ¬â¢s death. Elizabethââ¬â¢s death was caused because Victorââ¬â¢s selfish ways made him refuse to create the creature a female companion to have in his life. Both of these women can be looked at as self-sacrificing.Victor Frankenstein dealt with his extreme guilt of withholding information and secrets from his family regarding his creation , putting peopleââ¬â¢s lives, such as Justineââ¬â¢s in jeopardy. His secrecy can easily be the reason for the death of Justine, William, and Elizabeth. This extreme guilt is key in discussing how he one of the dominant characters in the novel, because despite how much guilt he feels he never disclosed to anyone his secret creature until he met Robert. In the novel, Victor Frankenstein as a Creator of the creature can be compared to a Mother, giving birth to a child, something that the author, Mary Shelley was unable to do.Again, she uses her personal experiences to express herself in her writing. Victor stripped women of their main purpose during that era, to reproduce. He established that the role played by women isnââ¬â¢t limited to female characters, but can be shown in men as well because Victor can be considered a bad mother. Also in Anne Mellorââ¬â¢s, ââ¬Å"The Female In Frankensteinâ⬠, she states, In place of normal heterosexual attachment to Elizabeth, Vict or Frankenstein has a substituted a homosexual obsession with his creature, an obsession that in his case is energized by a profound desire to reunite with his dead mother, by becoming himself a mother. Shelley 363) The loss of his motherââ¬â¢s influences cause him to want to create life on his own, so that he can influence or rather control it, leading to the creation of the Creature. Shelleyââ¬â¢s personal struggle is evident because though he was able to create life, he wasnââ¬â¢t proud of it, and wasnââ¬â¢t anything like he thought it would be. He then abandoned the creature, sort of like his mother had done when she died, and like Mary Shelleyââ¬â¢s mother had done when she died as well. Another example of the roleââ¬â¢s women play to the male characters was shown the Creatureââ¬â¢s need for a female companion.The Creatureââ¬â¢s solitude never allowed him to know what love was, until he began watching the De Lacyââ¬â¢s and seeing the love they shared as a family and how happy Safie made Felix when returning to his life. Felix seemed ravished with delight when he saw her, every trait of sorrow vanished his face, and it instantly expressed a degree of ecstatic joy, of which I could hardly have believed it capable; his eyes sparkled, as his cheek flushed with pleasure; and at that moment I thought him more beautiful than the stranger. (Shelley 81)This moment of joy is something he wanted to feel for himself, or better yet something he wanted someone else to feel for him. He longed for someone to accept him and risk everything, just as Felix had done for Safie. When learning their backgrounds and seeing how Felix risked his family, reputation, and wealth, all to save Safieââ¬â¢s father, the Turk and to marry her, the Creature yearned for that kind of love. He also admired, the extents companions seemed to go for each other. The Creature seems to want a counterpart, not only because she is a female nd he wants to be loved, but bec ause he wants to share his burden of ugliness and non-acceptance from humans who have shunned him. After viewing their relationship he reflects on his loneliness and goes on to blame Victor for his pain. Cursed Creator! Why did you form a monster so hideous that even you turned from me in disgust? God in pity made man beautiful and alluring, after his own image; but my form is a filthy type of yours, more horrid from its very resemblance. (Shelley 91) In his inhuman heart, he doesnââ¬â¢t long for material things or wealth, he longs to experience life as heââ¬â¢s viewed it as a bystander.Watching the De Laceyââ¬â¢s function in society and as a family, is the example he leads by, therefore he doesnââ¬â¢t understand why he is unable to have that as well. This fact is what makes the creature most human, maybe even more human than Victor because of his need for communication and love, while Victor never needed any of that. Never once in the novel did Victor long for real comp anionship, his joys came in being isolated from others, which caused him to predetermine the creatureââ¬â¢s life of isolation as well.In never needing a companion to share life with, Victor saw no problem in destroying the female creature he had created for the male creature. Because Victor excluded women in every way, and he clearly doesnââ¬â¢t understand the significance of his own female counter part in the novel, he definitely doesnââ¬â¢t understand the creatures. Not knowing the significance of a feminine role in his life, nor the creatures is what made the destruction of the female creature an easy decision for him.One of the biggest reasons he struggled to understand the significance was because he was clouded by his fear. In Anne Mellorââ¬â¢s, ââ¬Å"The Female In Frankensteinâ⬠, she argues that ââ¬Å" he is afraid of an independent female will, afraid that his female creature will have desires and opinions that cannot be controlled by his male creature. â ⬠(Shelley 360) Victorââ¬â¢s true fear was that by creating a female creature, heââ¬â¢d be defying everything that he believed in. The belief that women are to be more of the private sphere than the public might change and it would cause imbalance of society in his eyes.What if, a women or female could walk the earth as men and think their own thoughts and live life as she pleased. The belief that women are to be controlled, rather than loved and treated equally is what causes each female not to exist anymore. The novel uses its female characters to display that of women in Mary Shelleyââ¬â¢s time, displaying failed attempts at changing societal roles. The men of Frankenstein control life, death, and the all possibility of any women functioning as an equal. Mellor, Anne K. Possessing Nature: The Female in Frankenstein. â⬠Norton Critical Edition (1996): 274-86. Print. Moers, Ellen. ââ¬Å"Female Gothic: The Monster's Mother. â⬠New York Review of Books (1974). Rpt. in Frankenstein: A Norton Critical Edition. Ed. J. Paul Hunter. New York: Norton, 1996. 214-24. Shelley, Mary. Frankenstein: A Norton Critical Edition. ed. J. Paul Hunter. New York: W. W. Norton, 1996 Wollstonecraft, Mary. A Vindication of the Rights of Woman. A Wollstonecraft Anthology. Ed. Janet M. Todd. Bloomington: Indiana University Press, 1977
Wednesday, August 28, 2019
CORPORATE FINANCE - ASSIGNMENT Essay Example | Topics and Well Written Essays - 2000 words
CORPORATE FINANCE - ASSIGNMENT - Essay Example mpany is evident and the company has declared a relatively high dividend of 57p per share in the year 2008 which is a significant improvement as far as last 3 year dividends declared are concerned. All in all, our mathematical method of computing WACC suggests that GSK is highly inclined towards debt financing, which is a prime reason behind the increment in WACC. We also conclude the fact that floating interest rate due to the current economic condition reduces the WACC and also consider the companyââ¬â¢s performance which reflects on the net income which ultimately reflects on the dividends declared. It is prime evidence of the fact that the management takes all necessary measures to reduce the cost of doing business which is a major consideration for any and every business. The operating, investing and financing activities of a company are very handy and useful information for the users of financial infrmation, such as creditors, investors, financial analysts, etc, because these activities change the financial position of the company. Let us now look upon some of the important activities that make some impression on GSKââ¬â¢s financial position. GSKââ¬â¢s management has adopted sound business strategies in order to ensure smooth and efficient running of its operational activities. These strategies have expanded the cash generation from operations to à £ 9,055m in the year 2008 in comparison to previous years. The reason behind this high figure of à £9,055 million are the two reclassifications; the cash generated from operations is à £106 million lower than that given in GSKââ¬â¢s unaudited or projected accounts issued on 5th February 2009. Also keeping in view that drop-off in liquid investments for the current year has been reclassified from financing activities to investing activities. Some accounting heads that create changes in the trade payables may have been a result of the growth of products that the company introduced. GSK management computes inventories on a
Tuesday, August 27, 2019
Integrated Childrens Services for Asthma Patient Essay
Integrated Childrens Services for Asthma Patient - Essay Example This essay analyzes that implementing the mandates of the programme, ââ¬ËEvery Child Mattersââ¬â¢ is a costly and time-consuming enterprise and the authorities are aware of this fact. They consider this a barrier to the actual implementation to the promotion of childrenââ¬â¢s welfare. Nevertheless, efforts have been made by the government to allocate adequate resources for the implementation of the programme and in safeguarding childrenââ¬â¢s welfare (House of Commons, 2005). In considering the above factors, it is important to note that local authorities need to enhance and maintain the links which they already have established with other agencies and individuals involved in the childââ¬â¢s care. These links and networks are essential to the efficient delivery and communication between and among those involved in the childââ¬â¢s care. In strengthening the network, it is possible to assist not just the child, but his family as well. In Elliotââ¬â¢s case, his fath er may also be assisted in the process of quitting his smoking habit in a strong effort towards helping his son. The discussion above sets forth important points under the programme ââ¬ËEvery Child Mattersââ¬â¢ as applied to Elliot who is an asthmatic child. The importance of collaboration was highlighted in this discussion and this collaboration is essential from the members of the team involved in the childââ¬â¢s care ââ¬â from the healthcare team to the teachers, and even to the police and law enforcement authorities. The importance of this collaborative aspect of securing a... First is communication, where individuals from various disciplines talk with each other; second is cooperation, where there is low key joint working on a case-by-case basis; third is coordination, where more formalized joint working without sanctions for non-compliance is applied; fourth is coalition, where joint structures merge to create new joint identity; and finally, integration, where organizations merge to create new joint identity (Horwath and Morrison, 2007). In effect, collaborative partnerships can be seen in terms of the local and formal contribution, including whole agency collaboration. Collaboration is focused primarily on delivering services for individual users; then it relates to staff working with each other in order to deliver local services; lastly it refers to whole systems collaborating in relation to planning, commissioning, and managing services (Horwath and Morrison, 2007). Governments have now recognized the need to implement an interconnected relationship between the child and the individuals performing the services. With the implementation of the policies of ââ¬Å"Every Child Matters,â⬠coordinated services are now being available from all departments and agencies involved in childrenââ¬â¢s services. In considering the outcomes of collaboration for Elliot who is asthmatic, the concepts of collaboration includes the cooperation and collaboration of the childââ¬â¢s GP, family members, health visitors (health); and teachers, classmates (school); social services for assistance in relation to financial needs and support. The cooperation of these individuals is needed because their actions can all impact on the childââ¬â¢s health. The lowest level of coordination is related to each individual user. For Elliot, the coordination is
Monday, August 26, 2019
Properties of gases( pressure, volume, temperature by Boyle's Law) Research Paper
Properties of gases( pressure, volume, temperature by Boyle's Law) - Research Paper Example During the preliminary studies, Boyle systematically compressed air in a sealed glass tube with the mercury trapped in the side, (Stephen 146). He then varied the amount of mercury trapped in the tube and made observation on the pressure changes inside the column. He named the U-tube glass as manometer. Below is a diagram representing a simplified manometer. The setup shows a syringe with a completely sealed tip in a vertical position. The syringe is supported by a pre-drilled block as shown. The thin wire is used to let out the excess air trapped in the syringe when setting up the experiment. The wire is, however, removed just before the experiment begins. The block on top of the syringe serves as a shelf for the 1-kilogram bricks used to vary the pressure on the plunger. This experiment holds the finding by Robert Boyle that when the temperature of a gas is held constant; the pressure of the gas is inversely proportional to its volume. The relationship shows that when the volume increases, the pressure must decrease and vice versa is also
Parenting today Essay Example | Topics and Well Written Essays - 250 words
Parenting today - Essay Example nal and emotional changes in his life, he is moving towards independence, a concrete thinker and sensitive to criticisms as stated by Military and Life Consultants (n.d.). To understand him more, you must spend more time with each other. Try activities that would enhance your father-son relationship like playing ball games and going outdoors which would not demand a lot of cash. Find time and spend time despite the work schedule. As much as possible, spend your meal time together, Jonathan is the only one you have at this time and you are the only one he has at home. Aside from spending time together, you can teach him responsibility and discipline by setting rules and consequences. However, you must let him participate in setting the rules in the house. Listen to him, this is very much important. Your rules must include him doing homework regularly, observing curfew time, watch up late only allowed during weekends and keeping his room tidy. After setting the rules, set the consequences and make sure that these penalties should be firm and be strictly imposed by you. If rules are not followed, there would be less time on the television, weekend indoors and more chores to be done. These should de firm and non-negotiable. If you see him doing well and becoming responsible and disciplined, do not forget to appreciate what he is doing and give him rewards he deserve. You can also learn how to achieve discipline of Jonathan by visiting and learning through the Positive Discipline site, http://www.positivediscipline.com/. They offer help via books and DVDââ¬â¢s. You can also attend their workshops about teaching parents the positive discipline way. You can see the schedules and venues of their workshops online. This site and their products would be a great help to you and Jonathan. They offer many ways to effectively discipline your child. May this letter provide you thoughts and ways regarding you r problem with Jonathan. I hope to hear many good things in the next few
Sunday, August 25, 2019
Camera Positions in Strictly Ballroom Movie Review
Camera Positions in Strictly Ballroom - Movie Review Example He faces umpteen amount of resistance and criticism. Evidently Ballroom Dancing forms the crux of the story. In the world of movie-making, the camera is one of the main sources of adding life to the story and the characters, by capturing the drama, emotions and characterization; which carry forward the whole essence of the storyline and the objective behind making the movie. Similarly, the Camera Movement in the movie captures the very essence of Ballroom Dancing! Since the whole movie revolves around dancing as its theme, the camera too lends free movement and style! In the first few scenes in the movie that establish the dance movements, the camera is used to capture pan shots that sway from one side to the other and long shots. These camera movements set in the feel and mood of graceful dance movements, complementing them at each stage! In the next instance, when Latin dance movements comes into the forefront, the camera plays its role to the finesse, by capturing quick, fast-paced movements to carry home to the viewers, the agility associated with Latin dancing. This exhibits the impact the camera can create, in capturing pace! As mentioned in the outline of the story, 'Strictly Ballroom' relates the efforts of Hastings to
Saturday, August 24, 2019
Organizational Communication and Culture Case Study
Organizational Communication and Culture - Case Study Example This paper will analyze the case study by defining the communication problems faced by Cassie Donners while working on the Cruise, providing a possible solution to the problems and recommending the most effective one. Cassie and other female staff on the cruise ship were harassed, they were not defined exactly what they were supposed to get paid for. Furthermore, there were closed communication channels on the cruise ship and employees cannot voice against any of the work-related issues. The failures in communication within the case stem from the fact that there is a destructive work culture within the organization. Moreover, issues like how employees have to continue and control their emotions, and where emotion labor and emotion management is extremely important. For instance, Cassie had to participate in various games that were sexually blatant even though she hated the games, and thus had to control her emotions and not express her disgust. 2. The cross-cultural interaction on the Cruise Ship: The employees may not have realized that some interaction is primarily culture based and not discriminatory or derogatory in nature. For example, when Italian men passed sexual innuendo based comments to Cassie, she was offended, whereas, this is primarily a cultural element pertaining to Italy (Krauss and Deutsch; Nannette). 3. The abusive working environment is another reason that might have caused the communication problem. For example, Tim, the cruise director, was yelling and shouting at Cassie for her unexpected work performance at the ââ¬Å"Balloon gameâ⬠. 4. In addition, the company values play a critical role in the way it treats its employees. In this case, the companyââ¬â¢s values are customer satisfaction through maximum benefits provided to them. As a result, the female employees had to undergo unspecified tasks which included sexual harassment. The company is least concerned about its employeeââ¬â¢s emotions and feelings as it can find its desired femaleà employees in abundance. Furthermore, the female employees on the cruise ship work without any specified job descriptions but they managed their emotions to ensure that they do not hurt the norms of the organization to eventually be terminated from the job.
Friday, August 23, 2019
Hot and Cold Lab Report Example | Topics and Well Written Essays - 1250 words
Hot and Cold - Lab Report Example Introduction It is a common phenomenon that whenever there is a chemical reaction in a system at constant pressure while, at the same time, there is no energy gained or lost to the surrounding; it is always evident that the system would either decrease or increase. In the first instance, energy will be lost in the form of heat if the reaction is exothermic when the system gets into thermal contact with the surrounding. On the other hand, energy will be gained in the form of heat if the reaction is endothermic when the systemââ¬â¢s temperature decreases. Enthalpy, denoted by H, is the change in heat energy of a system at a constant pressure. The SI unit of energy, which is joule (J), is similar to that of enthalpy (Hughes). Enthalpy is known to be a safe function, and can be denoted as shown below; Heat absorbed = increase in enthalpy = H = Hfinal - Hinitial -----------(i) Adiabatic conditions arise when a system is configured in such a manner that there is no heat gained or lost b y the system. Therefore, in adiabatic processes the heat absorbed is always equal to enthalpy change, which is zero. Enthalpy can be changed by changing the temperature of water or even by a chemical reaction under adiabatic conditions as shown below; Hsystem = + Hdue to reaction = 0 ----------------(ii) Hdue to reaction = - -------------------(iii) Thus, enthalpy change can be calculated as follows; = Specific heat capacity x mass x T -----------(iv) Where; T = Tf - Ti For exothermic reactions, T is always positive and negative for endothermic reactions. If the measurement of change in temperature of any chemical reaction is taken under adiabatic condition then change in enthalpy due to the reaction, can be ascertained from the enthalpy change producing the change in temperature (Hughes). Enthalpy is an extensive property that in many occasions depends on the amount of reaction that occurs. Therefore, in order to obtain an intensive property in the comparison of various reactions, the enthalpy change is always related to the amount of one of the products or reactants. From this explanation, the enthalpy reaction may be given as shown below; H = ----------(v) The SI unit for Hrxn is given as J/mol, even though reaction enthalpies are normally said to be in kJ/mol. Species A may be taken as the limiting reagent since some of it needs to be reacted. In addition, reaction enthalpies are known to be calculated from values that are tabularized at standard molar enthalpies of formation, from tabulated combustion enthalpies, and from calorimetry data (Hughes). The experimental calorimetry data is the method that is chosen for this lab experiment using the various principles discussed above. The Calorimeter A calorimeter is a device that can be used in measuring the enthalpy change in a system during a reaction, but at the same time taking caution of the increase in temperature (for exothermic reaction), or decrease in temperature (for endothermic reaction) (Hughes). There are several types of calorimeter, but for this experiment the calorimeter used is the Styrofoam cups and plastic lids. Moreover, the foam between the surrounding and the liquid helps as the thermal obstacle in preventing heat loss from the reaction to the surroundings. The reactions will take place in a cup of aqueous solution, and the temperature monitored with the thermometer. There are two assumptions that ought to be made about the system and the calorimeter. First, the Styrofoam cup
Thursday, August 22, 2019
Literature Review Essay Example for Free
Literature Review Essay Abstract The primary role of literature review in a quantitative research study to gain information on the subject of your research question and identify unbiased and valid studies connected with your research question. For instance, my quantitative research question is ââ¬Å"all other factors being equal, do high school students reading popular fiction achieve better Language Arts test scores than high school students reading curriculum-required fiction? â⬠My hypothesis is that high school students reading popular fiction will outperform the students who read curriculum-required fiction, because if you enjoy reading you will perform better. Then I need to do a literature review to discover if my question has already been answered and I may need to modify it or if there are related studies to my research question that can provide quantifiable research. Introduction Quantitative Research involves collecting numerical data though content analysis, performance tests, personality measures, questionnaires, etc. This type of research procedures include an objective/unbiased approach to collecting numerical data from a large number of participants and analyzes these numbers using statistics in order to answer a specific, narrow research question. As part of research, a literature review is required. A quantitative literature review is an extensive review of literature that may or may not influence the study and your research question (UOA 2013). The primary role of literature review in a quantitative research study to gain information on the subject of your research question and identify unbiased and valid studies connected with your research question. For instance, my quantitative research question is ââ¬Å"all other factors being equal, do high school students reading popular fiction achieve better Language Arts test scores than high school students reading curriculum-required fiction? â⬠My hypothesis is that high school students reading popular fiction will outperform the students who read curriculum-required fiction, because if you enjoy reading you will perform better. Then I need to do a literature review to discover if my question has already been answered and I may need to modify it or if there are related studies to my research question that can provide quantifiable research. Why This Research Question This research question ââ¬Å"all other factors being equal, do high school students reading popular fiction achieve better Language Arts test scores than high school students reading curriculum-required fiction? â⬠needs to be answered. There is a controversy over what types of literature is acceptable for students to have access. One of my favorite book series (Harry Potter) is a banned book in certain states. This research question would add to research already completed. Methodology in the Research Question This research question ââ¬Å"all other factors being equal, do high school students reading popular fiction achieve better Language Arts test scores than high school students reading curriculum-required fiction? â⬠is an experimental research question and a casual research question. An experimental research question tests the cause and effect and a causal research question that test for a cause and effect relationship between variables. The variables in this research question are the independent variable (IV), age, ethnicity, and gender, the dependent variable (DV), assigned popular fiction and curriculum-required fiction, and the covariant (CoV) socio-economic status. Additionally, this question has ratio data. Ratio data is continuous. Ratio data rank order, but also quantify and compare the sizes of differences between them. Ratio data has an absolute zero and allows for how many times greater. The research question can discover how many times greater or less are the test scores of high school students who read popular fiction than those who read curriculum-required fiction. Supporting Research My hypothesis of the research question is that high school students reading popular fiction will outperform the students who read curriculum-required fiction, because if you enjoy reading you will perform better. The other similar research found during the literature review relates to my research. Although, my specific research question has not been fully researched. Other research relates to my question. According to the article, Impact of Students Reading Preferences on Reading Achievement, middle school students in Canada found ââ¬Å"The most significant indicators were reading novels or fictional texts, informative reading or non-fiction, and reading books or other texts from the school library. In-class reading and participation in discussions pertaining to school-related reading were also shown to enhance reading achievement. These results are somewhat surprising in that research documenting this subject mainly emphasizes the use of pedagogical material corresponding to the interests/needs of students to foster achievement in readingâ⬠(Bouchamma, et al. 2013). This research shows that reading achievement can come from both required and optional reading. Moreover, according to the article, Reading Attitude and its Effect on Leisure Time Reading, ââ¬Å"gender, educational level, age, and amount of spare time have a positive effect on reading behaviorâ⬠(Stokmans 1999). Additionally, there is ââ¬Å"a positive relationship between time spent reading fiction and educational levelâ⬠(Stokmans 1999). This research shows that reading fiction relates positively to reading level. Additionally, according to the article, Popular Publications May Help Students Reading Scores, ââ¬Å"We are concerned about the struggle to increase scores that children are posting on state-required exams not because of the scores themselves, but because they are strong indications that state students may not be gaining the thorough and analytical skills they need to become successful readersâ⬠(Michigan Chronicle 1997). This newspaper article shows that popular publications may help students on their reading score. Conclusion This research question ââ¬Å"all other factors being equal, do high school students reading popular fiction achieve better Language Arts test scores than high school students reading curriculum-required fiction? â⬠needs to be answered. This research question addresses the controversy over what types of literature is acceptable for students to have access to. Moreover, this research question would add to research already completed. It would allowà administrators and other educators to decide if certain books can be helpful in high school students learning environments. Bibliography Bouchamma, Y. , Poulin, V. , Basque, M. , Ruel, C. (2013). Impact of students reading preferences on reading achievement. Creative Education, 4(8), 484-491. Retrieved February 6th, 2014 from: http://search. proquest. com/docview/1441488139? accountid=28844 Mia J. W. Stokmans, Reading attitude and its effect on leisure time reading, Poetics, Volume 26, Issue 4, May 1999, Pages 245-261, ISSN 0304-422X, Retrieved February 6th, 2014 from: http://dx. doi. org/10. 1016/S0304-422X(99)00005-4 http://www. sciencedirect. com/science/article/pii/S0304422X99000054 Popular publications may help students reading scores. (1997, Oct 01). Michigan Chronicle. Retrieved February 6th, from: http://search. proquest. com/docview/390200035? accountid=28844 University of Arkansas Libraries (2013, Oct. 30) Literature Reviews. LibGuides. Retrieved February 6th, 2014 from: http://uark. libguides. com/content. php? pid=110370sid=1384703
Wednesday, August 21, 2019
Founding Fathers Essay Example for Free
Founding Fathers Essay In the past century, there has been a growing debate as to the motives of the founders of the republic and as a result the nature of our constitution. While Marxist analysts such as Charles Beard contended that the founders were wealthy elite that ultimately created a conservative document intended to weaken the poor popular majority, other scholars like John Roche believed that the fathers had no such agenda and they were working purely to reconcile statesââ¬â¢ interests. Pluralists, such as Hofstadter, believed that the constitutional insistence of checks and balances intended to create a slow political process in which no interest can completely win and oppress other interests over a long period of time. While the scholars, Beard and Roche, make a strong defense of their opposing argument, it appears, based on the constitutional document and historical analysis that Hofstadter provided a more accurate portrayal of the founding fathers and their purpose in framing the various pieces of the Constitution. The men who wrote the constitution came from a particular background of wealthy and politically elite people and as a result one of their main concerns in the newly developing nation was the protection of their property. Under the Articles of Confederation, there was no guaranteed right of property and the economy was becoming a mess as there was no power to keep it controlled. Charles Beard states in his document, ââ¬Å"They were anxious above everything else to safeguard the rights of private property against any leveling tendencies on the part of the propertyless masses.â⬠In a country where the majority rules, the wealthy few became vulnerable to possibility of the poor population taking their belongings. Beard believes evidence of this can be seen throughout the Constitution, such as the Contract and Commerce clause which both limit state powers and allow Congress to regulate trading and property rights. The second piece of evidence is that certain branches of the government, the Senate, President, and Supreme Court, are not directly elected by the people. John P. Roche suggests that the framing of the Constitution was essentially a democratic process involving the unification of the state, political, andà economic interests of the nation. Roche recognizes that the framers were an elite, but he is careful to point out that they were a political elite dedicated for the most part to creating an efficient and at the same time controlled national government that would be able to overcome the weaknesses of the Articles of Confederation. The framers were not an organized few dedicated to particular notions of political or economic beliefs beyond the need to create a national government that would be capable of uniting the disparate interests of the state. When the Constitutionalists decided to challenge the Confederation, they used the methods of political legitimacy. The 3/5 compromise allowed more representation of the lower population in the house of representatives and the bill of rights was formed in order to ensure state rights and c heck the central government. Roche believes the bicameral legislation of the constitution was effective at producing pluralism. Finally, the last theory of what the founding fathers intended for the purpose of the Constitution to be was to create a balanced government that followed the philosophy of checks and balance which derived from the Enlightenment ideals of Montesquieu. In ââ¬Å"The Founding Fathers: An Age of Realism,â⬠Hofstadter argues that the agenda of the founding fathers was not only to ensure the rights of property for the wealthy elite, but also for the poorer masses. ââ¬Å"Most of them would probably have admitted that the rich, unrestrained, would also plunder the poor.â⬠The purpose of the Constitution was to create a government that allowed both the elite and individuals to maintain their rights and opportunities in the nation. The framing made sure to include legislation that aided the wealthy but also pieces that helped represent the larger population. The contract and commerce clauses protected property rights and strengthened the central government, but then the Bill of Rights and the House of Representatives gave power to the states and the poor majority. In addition, while the President can veto bills, Congress has the chance to override the veto with a 2/3 majority. The Senate, representing states, and the House of Representatives provide involvement for the majority in the Constitution, while the President and Supreme Court are chosen by the minority and provide protection for the smaller group of individuals. The founding fathers madeà sure to include checks and balances when they developed the Constitution in order to ensure a fair government where one group does not hold the most power. Both Beard and Roche have contrasting views on what the purpose was of the founding fathers in their framing of the Constitution, but both are ultimately flawed as it is wrong to say that their agenda was limited to selfish greed or altruism for the majority. The real agenda, as Hofstadter explains, was to form a balanced government that ensures the basic rights for both the majority and minority, allowing the wealthy and the poor to be represented and protected under the branches of the government and legislation through a system of checks and balances.
Tuesday, August 20, 2019
Point And Click Adventure Games Film Studies Essay
Point And Click Adventure Games Film Studies Essay The intentions of this dissertation are to delve into the depths of a much-loved yet dwindling genre of video game, the Point and click Adventure. Setting out to investigate what made the genre so popular in the 1990s and discuss the mystery surrounding what game theorists and fans refer to as The Death of The adventure game. Point and Click adventures are all but a dusty book in the archive that is todays hugely successful gaming industry. However its position in the minds of the people that experienced it that singles out point and click as not only important to its fans but to the video game industry itself. Many games since the mid 80s have come and gone, leaving very little, if any impact on the gaming industry. Developers today hold the genre in high regard. In an interview with Claas Paletta of Daedalic Entertainment, I asked him about his experiences with the point and click genre: Point and click had a huge impact on me and my friends as teenagers in the 90s. I remember waiting for the next LucasArts or Sierra title to be on the shelves. Its what made me want to be where I am today, I just wanted to be involved in video games. I still play them all to this day, If I can get away with it. Claas, like many involved in the gaming industry have shown just what an impact the genre has had on their careers. Point and click is a genre that inspired a generation of game developers, with their witty humor, mind-bending puzzles and in-depth story. This ability that point and click had to tell a story was in no small part due to the biggest developer in the genre and of the 1990s, LucasArtsà ¢Ã¢â¬Å¾Ã ¢. Founded under the name LucasFilm Games in 1982, they were originally set up as a research development company, however in 1984 they announced themselves as a developer and publisher of entertainment software. After several years of development a member of the LucasArts team developed the SCUMM engine, which stood for Script creation Utility for Maniac Mansion, a game that begun the revolution in Point and Click. His name was Ron Gilbert, he would go on to be a driving force behind the point and click generation of games at LucasArts, with titles such as the famous Monkey Island series and Day of the Tentacle; a sequel to Maniac Mansion. It was this engine that rejuvenated what was at the time parser driven adventure genre. The player would have to type commands into the game to achieve progression, however with the advent of the SCUMM engine Point and Click was born. With the experience of many successful movies in their arsenal, LucasArts and their development team, were able to create in-depth story and complex narrative that could only be comparable to that of the movie industry. Games at this time simply could not compete with the complexity of some LucasArts titles. The likes of Sierra who some would say kick started the adventure genre in the 80s with titles such as the Kings Quest series (1984-1994) were unable to create anything to get near the sales levels that LucasArts achieved. The first Monkey Island sold around 44,000 copies in the US alone, with estimates claiming Europe tends to double that number. According to an interview with Tim Schaefer (2007), co-creator of the monkey Island series: In 1990, Monkey Island took nine months to make and cost $200,000. In the early 90s, we were really excited if we sold 100,000 copies of a PC graphic adventure. This would leave sales at an estimated 150,000 units Worldwide. So considering the context of the time, and the money spent on the development of the game, Monkey Island was a huge success. Moreover, taking into account the ownership of PCs in 1990, in which not every household would own a PC, this figure was considered to be a very high and successful number despite it being vastly overshadowed in todays market. These sales were no fluke, of course the standard of game was the main contributor to its success, nevertheless LucasArts had one main advantage over their main rivals Sierra, an already huge captive audience. This audience was due to the huge success of the film franchises Star Wars and Indiana Jones. George Lucas had built a huge fan base due to the success of these movies, a fan base that were hugely excited by the prospect of video game versions of their favorite movies. Poss quote. With such a huge following LucasArts were able to create videogames that would appeal to the masses. They could call upon their already established film franchises to excite and connect with the player. For example the use of subtle references to the StarWarsà ¢Ã¢â¬Å¾Ã ¢ saga in the second Installment of Monkey Island, Monkey Island 2: LeChucks Revengeà ¢Ã¢â¬Å¾Ã ¢(1995). During the climactic fight scene near the end of Monkey Island 2, LeChuck proclaims to be Guybrushs father, a twist taken directly from the Star Wars Movies in which you discover Darth Vader is, in fact Luke Skywalkers father. Its this innovative ability to interweave story, narrative, humor and in some cases popular culture into a single entity that set LucasArts and the genre it helped to re-mould, apart from other games of the time. Narrative within games had never been so advanced, it created mass appeal for PC gamers, a generation that played games before they progressed into the mass consumer market that they exist in today. So is narrative in question today? With titles being churned out much like in the movie industry, is narrative in modern gaming not what it was in the early to mid 1990s? Methodology When investigating this area of media it is important to take into account the ways in which I will tackle research surrounding the subject. The majority of the dissertation will be reliant on looking into the History of not only the point and click genre but the history of video games overall. Monkey Island and the point and click genre was a period in gaming, in which, I as a participant was heavily involved. This is a vital consideration when it comes to charting the events of The Death of The adventure game One Research model that will be useful for my investigation is the somewhat controversial method of Auto-ethnographic research. This is the process in which the writer or author writes his or her own personal narrative exploring their experiences within a certain field, rather than relying on the beliefs and findings of others. This is wholly the case in this dissertation due to my exposure and experiences with the subject matter. Despite the process becoming more widely used within the spheres of new media and journalism it is still thought somewhat controversial as a reliable method of research. Many Qualitative researchers have expressed concerns with the validity of the method, expressing concerns that all analytical texts should in some way connect to something larger element of life, rather than stating its importance through personal belief. Conversely Chang(2008) argues the benefits of Auto-ethnography. He claims that it allows for a research method that is friendly both rese archers and readers because of the texts engaging qualities, allowing the researcher to gain a cultural understanding of self in relation to others, on which cross-cultural coalition can be built between themselves and others. In summary, Auto-ethnography, used in conjunction with other forms of research, will allow this dissertation to become more engaging and allow, what are considered, important self-experiences to be communicated to the reader. One factor that must be considered if this method is going to be executed correctly is the coherent understanding that subjective opinion of the subject matter can be somewhat skewed by the fact that my relationship with it was established at a young age. The genre was what I grew up playing, it is important not to make drastic claims, solely based upon personal experiences of enjoyment interacting with the genre. The form that this dissertation will take, heavily relies on the recollection of historical events, breaking down these events and uncovering potential reasonings for the fall of the point and click genre. This makes hands-on research a somewhat tenuous subject in uncovering truths. Nevertheless, by employing an ethnographic approach that will coincide with the aforementioned Auto-ethnographic method I will endeavor to perform interviews with industry insiders, people that have in some way been involved in some element of the video game industry during the time period in question. One potential pit fall with interviewing could be the structure of the questions asked. It is important that I set out to ask no leading questions, and leave the participants response to be entirely reflective of their experiences. One potential issue I have encountered during the interviewing process was the location of the interviewees. The majority of the people of whom I wished to speak to are based in either the USA or Europe, this meant that interviewing face to face was implausible, this meant all interviews would have to be conducted via email. Potential problems with this process of interview include the inability of the interviewer to probe any interesting responses, Cowen(2001) tells of the importance of interview technique, she talks of the importance of empathy and rapport, listening and questioning, restatement, clarification and persistence. Many of which cannot be adhered to in an email-based interview. Chapter 2 The secret mythology of Monkey Island It is vitally important to single out and identify what it was that made Point and Click adventure games so popular in the 1990s. One of the most successful titles released in this period of escapist gaming was the work of a small team at LucasArts. In order to understand their success, we must understand the roots of the games; their inspirations, intentions and results. LucasArts video games had the advantage of two hugely popular and highly praised film trilogies to call upon when developing their Star Wars and Indiana Jones games. These aforementioned box office hits were all inspired by the works of Joseph Campbell, a prominent figure in the analysis of heroic myth throughout civilization. Campbell was an American mythologist, writer and lecturer who endeavored to break down the structure of myth. Most importantly in the context of this essay, was his analysis of the many faces and intentions of the Hero. Campbell (1968) explains the basic structure in his book The Hero With A Thousand Faces like this: A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man. In October 1990 a videogame emerged as one of the most unique and critically acclaimed adventure games of the decade. It also, like many of Lucas films, relied on this same myth structure but placed it in a completely new and unique setting. The Secret Of Monkey Island (1990) takes these same principles of the heroic myth as laid out by Campbell and delivers an interactive experience packed with wit and humor that has become a classic in its own right. Monkey Island is one of the best examples of interactive narrative that was released during the point and click era of gaming. It achieved this by using varying techniques of narrative and video game design to deliver a Joseph Campbell experience. Whilst other games in 1990 were helping you build railways or guide two plumbers to save a princess, Monkey Island was setting out to tell a story of Love, laughs and a mans endeavor to become Guybrush Threepwood, A Mighty Pirate. In the opening moments of the game the player is introduced to their setting, Melee Island. This is where the adventure really begins. We are then introduced to Campbells archetypal Old Wise Man in the form of the blind Island lookout; this is where the player and hero, Guybrush Threepwood, are given their instructions to complete the quest of becoming a mighty pirate. Our protagonist, Guybrush, is already on an island inhabited by pirates much mightier it would seem than he. So this initial opening chapter begins his quest to become a member of a pre-existing society; much like Luke Skywalker in the Star Wars trilogy. Campbells concept of proving your worth to the tribe before setting out on your journey. This is done by a series of trials in which Guybrush must prove his credential as a pirate, again connecting with Campbells outlining of the heroic myth. Campbell states that the ease with which a Hero defeats these challenges demonstrates how great of a person the truly are. This same argument can be easily transferred onto the puzzle solving element of Monkey Island, and in fact any adventure game. However it also coheres well with narrative idea that the protagonist, Guybrush, must struggle from the beginning in order to prove himself. Anything but the mighty pirate he dreams of being, Guybrush and the player must solely rely on their wits, and the puzzles and game design reflect this. To beat the swordsman, you have to participate in learning based puzzles. Learning insults by fighting various wandering pirates around Melee Island, then using logic to work out the correct insults to beat the sword master. Another challenge is to plunder some buried treasure from a dark forest, relying on either a guide or stumbling around in the woods until you by chance achieve your goal. Such decisions to solve puzzles or aimlessly wander are often ones faced by various heroes in their journeys through similar darkness. For example, in the Epic of Gilgamesh, one of the first known pieces of literary work, the character of King Gilgamesh chooses to descend under the mountain in his quest for the Fruit of Immortality, stumbling around until he finds his way out before the Sun reaches him. The third and final quest is to steal an idol from the governors mansion, a test of wits and man-eating poodles this trial similarly harks back to ancient legend and myth. The previously mentioned man-eating Poodles, are a reflection of the beast guarding the prize. Guybrush must find a way past this defender before he is able to venture into the governors home, which represents the cave or temple of many ancient myths. Whether its the three-headed Cerberus defending Hades or the dragon protecting the Princess (as the governor eventually turns out to be) the beast plays a large role in the structure of mythology. LucasArts game design allows the player to be challenged in ways that mimic the patterns and conventions of the heroic myth by testing various skills that allow the overarching quest of the game to be embarked upon. One of the ways that LucasArts made the story of Monkey Island so compelling was the use of cutscenes to tell the story and fill in the gaps that were unobtainable during initial game-play. During the opening stages of the game a cutscene reads Meanwhile, deep beneath Monkey Islandà ¢Ã¢â ¬Ã ¦ This is where we get our first glimpse of our storys Villain The Evil Ghost Pirate LeChuck and his ghost ship anchored deep under Monkey Island in a place that can only be described as Hell. The player is exposed to the undead crew of the ghost ship ominously discussing your arrival. The glowing blues and reds of this nightmarish locale are equally off-putting and are a stark contrast to that of the colors of Melee Island. This place is equally the subject of myth for all of the characters you meet throughout your journey, they tell Legends of doomed journeys to Monkey Island, ships returning without their crews. These cut scenes and NPC enabled narrative progression is what allows the player to gain an air of excitement and intrigue. They must venture to this Hellish place, yet have no idea how they will get there. Such an idea of the goal or part of the quest being some distance from home is a convention noted by Propp(1968) in his work Morphology of the folktale, he stated: Generally the object of search is located in another or different kingdom. This kingdom may lie far away horizontally, or else very high up or deep down vertically. The trigger for the main quest to begin is LeChucks kidnapping of Governor Marley. The players relationship with Marley is dependant on the order in which the trials are completed, Guybrush will either have a jilted romantic exchange with The Governor due to his not being a pirate or she is taken away just as the relationship with Guybrush has begun. In either circumstance Governor Marley takes the role of the desirable female figure that everyone desires. Numerous NCPs will talk of their admiration for Governor Elaine Marley, whilst she complains of her annoyance at having to continually turn away their advances. The Villain of the piece, LeChuck is also driven by his lust for Elaine, leading him to kidnap her and take her to the illusive Monkey Island. The female figure or love interest is an important convention of any myth Campbell explains that part of her value is to serve as both a goal for the hero but also one that can be attained through spiritual purity, in the rather skew ed case of Monkey Island this is represented by Guybrush proving himself as a mighty pirate. Campbell explains the female goddess figure as follows: She is the paragon of all paragons of beauty, the reply to all desire, the bliss-bestowing goal of every heros earthly and unearthly questà ¢Ã¢â ¬Ã ¦she is the incarnation of the promise of perfection; the souls assurance that, at the conclusion of its exile in a world of organized inadequacies, the bliss that once was known will be known again. This has never been truer than in The Secret Of Monkey Island and its sequel Return to Monkey Island The unattainable female character drives the plot of both games. This however was lost in the subsequent games in the series, highly criticized by the games creator, Ron Gilbert, for having Guybrush and Elaine Marry. Part of the function of her role in the story was lost when this decision was made. Guybrushs endless pursuit of Elaine whilst she laughs him off was one of the key driving forces behind what made the story and characters so successful. When she is kidnapped, neither Guybrush nor the player once hesitates in their need to rescue her. The transition from the pirate Island of Melee to the high seas in pursuit of Monkey Island coincides with a shift in chapter but also backdrop. It becomes daytime for the first time in the game, suggesting a new dawn, a new adventure. This theme continues with the discovery of Monkey Island, which is framed and explored during the day time. However before actually reaching the island the player must again fulfill another convention of fairytale and myth. Described by Propp as The Acquisition of a magical agent the Hero receives some sort of magic, which helps progress the story. This comes in the form of a potion that Guybrush must put together using inventory items. Once the potion is complete Guybrush enters a Rip Van Winkle-like state. This concept of the Hero entering a dream like state during his journey into the mythical realms is a key element of many myths that Campbell outlines. Once Guybrush has awakened he has reached his destination. This all works towards emphasizing th e mythical and mysterious aura surrounding the island, portrayed earlier in the story. Exploring Monkey Island allows for the skills learnt earlier in the game to be finally tested, albeit applied in new ways. Just as Campbell stated: The initial trials will dictate how difficult the heros journey will be The players ability to puzzle out this section of the game has fundamentally already been tested. Those skills now only need to be refined and adapted to suit the new puzzles. The earlier insult based swordplay becomes collecting bananas to please a monkey enough to hold a gate open for you. Wandering around the dark forest evolves into exploring an enormous island, finding a way to the other side and eventually down under the island, cohering with the earlier mentioned convention of the goal being far away above or below where you start your journey. Prior to this our wits are tested as we attempt to find a way around the Vegetarian Cannibals that inhabit Monkey Island. Eventually the player finds themselves in the depths of Monkey Island, it soon becomes clear that guybrush will require a guide for this particular leg of his journey. There is only one route through the twisting passageways of Hell, and in order for us to follow this path we must rely on the decapitated navigator. Once the player reaches the Ghost Pirate LeChuck and his ghostly pirate ship, that was shown in earlier cutscenes, the player finally can feel the satisfaction described by Joseph Campbell of the Hero as he reaches the mythological setting. Once onboard the ship after much jostling with a rather obnoxious severed head, Guybrush must recover a magic root that enables the player to mix a potion that has the power to defeat the ghost pirates. This idea of obtaining a magical agent is representative of the fruit that Gilgamesh pursues a convention also seen in countless other myths. It is described by Campbell as a Symbol of knowledge and life, however in Monkey island it is of course a way to make some root beer, which we all know is deadly to ghost pirates. This discovery and return to Melee Island coincides with the return of the Villain, LeChuck. Along with the return of LeChuck comes with it the feeling of terror and danger, this neatly coincides with the return to the darkness of M elee Island, creating a daunting scene for the imminent and fast approaching climax. This meeting of the Hero and Villain is often depicted as a battle, which only the Hero can overcome. However with the wit and satire that LucasArts bring to the genre of point and click, we learn that in fact Governor Marley is still more competent that all the other characters combined. This further cements her place as the divine female, whilst Guybrush defeating LeChuck reflects his role as the hero of the piece. In his book The Hero With A Thousand Faces, Campbell goes on to explain: It is obvious that the infantile fantasies which we all cherish still in the unconscious play continually into myth, fairy tale, and the teachings of the church, as symbols of indestructible beingsà ¢Ã¢â ¬Ã ¦but the circumstance is obstructive too, for the feelings come to rest in the symbols and resist passionately every effort to go beyond. And this could be described as the result of Monkey Island. It explains why it is ultimately such a well loved and critically acclaimed game. It has taken the conventions and structure of Mythology that we all subconsciously know, love and understand and combined it to create a comedic, fulfilling and rich story for its audience. The creators understood what makes story work due to their extensive experience in the film industry, in the creation of Monkey Island they crafted an interactive experience that breathed further life into conventions and structure that have been integrated in mans stories for thousands of years. They proved that games arent necessarily all about the graphical elements, by allowing the player to truly engross themselves into a story and character they felt that they already knew they could create a game that would be permanently associated with a genre and a generation for years to come. SECTION 3 Failings of the PAC genre, 3d gaming. During the mid 1990s society was very much engrossed in emerging technologies and the age of the computer. Technology was progressing faster than ever before, with home PCs becoming more and more powerful. Computers were beginning to really show the world, specifically the mass media audiences, just what they could achieve. In 1995 Toy Story was released as the first solely 3D rendered feature film. It set a benchmark for the industry and firmly put a stamp on the market, showing just what computers were able to achieve. Meanwhile, in the games industry, the market at this time was in somewhat of a battle between the home consoles. At the time the only real contenders in the race to win the hearts of the consumer were the firmly established Nintendo and new kid on the block, Sega. Nintendo had dominated the market of home consoles since the advent of the NES (Nintendo Entertainment System) in 1985, some 5 years later Nintendos command of the home video game business appeared unassailable. However in the early 1990s a challenger emerged. Armed with much faster technologies, riskier games and a more aggressive marketing strategy, Sega arrived on the scene with the MegaDrive. As Kline, Dyer-Witheford and De Peuter explain in their book Digital Play (2003), this console war pathed the way for the future of home video gaming: The contest between Sega and Nintendo revolutionised video gaming, propelling new extremes of technical innovation, marketing intensity, and cultural audacity and opening the way for other contenders This new competitive edge to the video game industry had never been seen prior to this first big clash between rivaling factions. The point and click genres main contributors, companies such as LucasArts and Sierra, began to get left in the wake of these quickly growing gaming giants. In an interview with the gaming blog Rock Paper Shotgun, Ron Gilbert, one of the original co-creators of Monkey Island and inventor of the SCUMM engine, aired his feelings on how the rest of the industry took off and left action adventure behind. He stated that games such as Doom and Tomb Raider appeared and injected adrenaline and new types of energy into video games, an energy that Point and Click simply wouldnt be able to contend with. This suggests that within the inner circle of those involved in developing point and click it was felt that the genre was beginning to dwindle. As Monkey Island writer Tim Schaefer stated in an independent interview: It felt very much, as if the genre we loved and helped to create and nurture had been infected. We all knew what was wrong but were powerless to help However, before the effects of the console war could be felt, whilst the home console was in its early years, The Action Adventure genre was allowed an environment in which to flourish. With its already established SCUMM system, created in 1987, LucasArts led the way in cutting edge narrative based action adventures. With titles such as Maniac Mansion being such a huge success, the genre continued to go from strength to strength whilst not paying too much attention to the ongoing battle between the Japanese contenders. As a genre, Point and Click offered something to gamers that, at the time, only the movie industry could offer, its ability to connect with its audience through the use of in-depth and immersive story and narrative. However they offered something new in story-telling, the unique quality of video games meant for a potential revolution, breaking the shackles of the standard linear storytelling. LucasArts had a strong team of developers behind the titles such as Monkey Island and Day of the Tentacle. The likes of Ron Gilbert and Tim Schaefer were strong believers in story telling. Story as a medium of communication has been on this earth since the dawn of our species, so the implementation of this fundamental value of human society should be an easy one. However, this isnt always the case. Many games created after the point and click generation in some circles are thought to have neglected these story-telling elements in favour of highly polished graphics or over indulgent gameplay elements. This was never more apparent than in the period after the boom of the first fully 3d games. With the release of hugely successful titles after their first release Maniac Mansion, including Day of the Tentacle, Monkey Island and Sam and Max it could be said that LucasArts and other leading point and click developers were sitting pretty at the top of the pile of PC game developers. However, the video game industry is not one where a company is allowed to rest on their laurels, there is always someone waiting in the wings to challenge you and take the top spot. This landed in the hands of another Japanese technological giant, Sony. In 1995 the Sony Playstation was released with huge commercial success. This was the beginning of the boom in home consoles and the eventual progression into fully 3D gaming environments. The first major title to bring the concept of 3D environments to the forefront was Core Designs Tomb Raider, released in 1996 on three platforms, including PC, Tomb Raider would become one of Playstations most successful titles, whilst playing a large role in the 3 D revolution of video gaming. In order to fully comprehend the success of 3D video games, it is important to understand why the consumer wanted to be a part of them. As mentioned in the earlier chapter, Video games up until this point were 2D based arcade games, or more narrative driven titles such as the point and click. What the 3D revolution allowed developers to do was to take this story based game type and mould it into something with higher levels of realism. The creation of 3D worlds arguably allowed for a greater level of immersion for the player. Realistic soundscapes, voice-overs and sound effects, also worked to heighten the players sense of involvement. Immersion is a word banded about within the arena of video games, but it is important to fully understand its different forms and how they affect the player. Were Point and click games just not immersive enough? Or did the marketing led phenomena of progressively increased visuals and graphical aesthetics bring about the end for the un-advancing genre? When looking at where the point and click failed, it is important to focus on how the industry changed. As previously mentioned with the advancements in 3D graphics, PC games were slowly being left behind, requiring a multitude of upgrades in order to play titles that were easily running on the more compact home consoles such as the Playstation. With the advent of 3D gaming, came a new generation of gamer. It was the era of instant gratification. Conclusion There is no government approved starting place. Sometimes its story, other times its setting or a lead character. It all evolves in concert with each other. (Ron Gilbert, 2007) These are the words of Ron Gilbert one of the co-creators of Monkey Island, arguably the most popular Point adventure game ever made. Much like his hypothesis for creating video games, this Dissertation doesnt necessarily begin with a setting or a main character
What is the Price for Keeping the American Public Safe from Diet Supple
What is the Price for Keeping the American Public Safe from Diet Supplements? Being overweight and being in sports is a hard aspect of the game to overcome. Many of the athletes in different sports go through tough training and conditioning. Some athletes are under great pressure to make a certain weight in order to stay on the team. If the players are overweight they might be fined or even benched for the certain events. All of the sports that are out there have a lot of competition for staying on teams. There are the athletes that struggle each week to keep their job from younger stronger players coming in. So it is a question of were they turn to get an extra edge over the other player. Most of the time it is with diet supplements or performance enhancers. Congress needs to be more ethical in providing enough research and funding towards dietary supplements research because the cost is greater than loosing a few pounds or getter a better edge in the game. It comes down to being able to keep the American public safe and keep athletes from dieing. Even thou gh the entire dietary supplement industry is a big corporation the companies can not be just out there to make money, when it can harm people. From being an athlete myself I am deeply concerned with the issue of all the muscle enhancers and what is being done in congress and the FDA. The entire diet supplement industry is worth $20 billion dollars. Most of the products that are out on the market are available do have benefits towards different features of performance. There are complaints being given in to the congress that the drug companies are being put in hold for distributing their product in the market. If a company comes out with a new product that could save li... ...and then leaving the person feeling dehydrated and weak. From looking at all of the effects of all of the diet pills and muscle enhancers it is clear that the congress needs to help the FDA more in order to keep the American public safe. Counterarguments may pose that the industry alone makes more than the FDA budget combined so it is not worth it. Most of the companies claim that their product is helpful to the needs that most of the athletes need. It is more than just giving a person an extra edge or making them loose weight. The effects of these pills and powders are not worth the risk. Even if a product says it is herbal and all natural does not give it the right to not go through the right scientific testing. It is based on all of these reasons and being an athlete myself I want there to be more protection on all of the diet supplements and muscle enhancers.
Monday, August 19, 2019
Drug Use Essay -- essays research papers
Trends in drug use among youth are indirectly attributable to trends in society. Although drugs have always been around in one form or another, their early influences on society trace back to just before the 1930ââ¬â¢s. Marijuana was a popular drug among Mexican laborers, jazz musicians, and so-called beatniks. Then after major social changes that took place in 1930, "The government cracked down on marijuana use." "In 1937, the Marijuana Tax Actâ⬠¦made the use and sale of marijuana without a tax stamp federal offenses. This unprecedented event prompted law enforcement officers to arrest recreational users. Some observers speculate that passage of the law resulted from strong anti-Mexican sentiment in the Southwest and from the political power of federal Commissioner of Narcotics Harry Anslinger, who reigned from 1930-1962 and was strongly anti-drugs." ( Glazer ? ) Thirty years later a counter culture emerged with strong anti-war sentiments and a disdain for establishment. The 1960ââ¬â¢s were a time of sweeping change and events such as the Vietnam war had caused many young Americans to lose faith in authority. "ââ¬â¢Grassââ¬â¢ became an emblem of a generation challenging grownupsââ¬â¢ political and social conventions. Marijuana cigarettes, or joints, were widely used at demonstrations protesting the Vietnam War and at the seminal Woodstock music festival." ( Glazer ? ). The revolution would be televised. With youth drug culture becoming widespread and g...
Sunday, August 18, 2019
Graduation Speech -- Graduation Speech, Commencement Address
As I look back upon the past four years, in some ways it seems like my time at Kiper has been a lot like a day at the Magic Kingdom. From the moment I heard about Disneyland, I knew that I wanted to go. I counted the days until I got there, much the way that I counted the days until I left Harbour Pointe to migrate over to Kiper. Time passed so slowly because I was anticipating the great times ahead. At the end of middle school, my classmates and I thought we were so cool because we got to make that trip to someplace fun and exciting. On the first day of high school, we got up early like eager kids ready for a day of play. At Disneyland, people line up early to get their tickets and begin their enchanted day. As freshmen, we lined up early to get our class list, incredibly thrilled to finally be here. Our heads were full of the stories we had heard about how exciting it would be. Little did we know what awaited us. With our admission pass, commonly known as the schedule, we too got a map. Like Disneyland's, ours had pictures of the paths to take, leading to our varied destinations. Some thoughtful senior had actually color-coded mine, so I knew which direction to go. Our maps led to the science hall, the English hall and the Performing Arts Center, while Disneyland's led to Adventure Land, Toon Town and Main Street. Their map listed various places to grab sustenance like the Rainforest Cafe, Mickey's Kitchen and Rocket Pizza, while our map boasted four: the Commons, the East Campus Cafeteria, the Student Store and, God help us, the vending machines. With 10 minutes to go, the class of 2003 hurled themselves into the crowd of hustling students. Some of the freshmen were simply so glad to be there that the mod didn't... ... as a freshman and stared up at the brick edifice known as Kiper. It is incomprehensible that we have grown up so quickly and are about to leave forever. Never again will we all be in the same place in time. All good things must eventually end, but the wisdom, the friends and the experiences that have changed us will remain a part of us forever. It is unbelievable that the admission pass has expired and the gates are about to close. It is time that we leap out of a storybook fantasy and into the real world. Four years later, as graduating seniors and young adults, it is time to stow the baggage we collected, climb back into the car and drive down the road to the future, never looking back. It is time to journey out into the world, to make our places as individuals, a group no longer and to make our own unique mark upon the world. Congratulations, Class of 2003!
Saturday, August 17, 2019
Hunter V Moss Criticisms
Certainty of subject matter and the critcisms of hunter v moss When creating an express trust knight and knight articulated that there must be certainty of subject matter, certainty of intention and certainty of objects. Certainty of subject matter is where there must be an identification of the trust property and certainty as to whom is which part of the trust property to be held. In relation to uncertainty of beneficial interests, the trust will fail where the method of distribution is stipulated by the sethlow but cannot take effect (Boyce v Boyce).However the trust will not fail where the method of distribution is not stipulated by the sethlow leaving the court to intervene (re napton). If there is an effect of lack of certainty in respect of the beneficial interests in the trust property a resulting trust will be imposed because equity hates a vacuum, the trust property will therefore be held on trust for the sethlow or if he is dead for his estate.In regards to identification o f the trust property If there is a lack of a proper identification of the trust property, the trust will fail because the property never leaves the sethlow and there is no need for a resulting trust. However the term residue estate will not fail a trust because it means all the remaining trust property. It is quantifiable A problem occurs where the wording used is not sufficiently certain as to know what property is intended to be held on trust and where the property that is held on trust is not segregated by the sethlow from a larger amount of similar property he owns. If a trust fund is not segregated then there will be no certainty of subject matter and the trust will fail. The problem is identifying the property that constitutes the trust fund. The property must be identifiable otherwise the courts would not know which property is to be distributed to the beneficiaries. It must be shown that the sethlow intended to create a trust over specified property. In Palmer v Simmons â⠬Ëthe bulk of her estateââ¬â¢ was not sufficiently certain and ââ¬Ëremaining part of what is leftââ¬â¢ also (sprange v barnard).However in Re Golay the court looked at the testerââ¬â¢s intentionââ¬â¢. To deduce what ââ¬Ëreasonable incomeââ¬â¢ meant Oliver J articulated the orthodox approach or rule in re London wine where property must be segregated form a lager mass of similar property for there to be a valid trust he said ââ¬Å"To create a trust it must be possible to ascertain with certainty not only what the interest of the beneficiary is to be but to what property it is to attach. ââ¬Å"The ââ¬Ëmere declaration that a given number of animals out of the flock would be held on trust would not create a trustââ¬â¢. This approach was followed in re Goldcorp which affirmed that property must be separately identifiable before it can be held on a valid trust. The contention arose with Hunter v Moss which did not follow the orthodox approach where Hunter wa s entitled 50 out of mossââ¬â¢s 1000 shares. Under the Goldcorp rule there would be no trust because the property was not separated however Dillon J said there was a valid trust.The rationale for this controversial decision was that it would have made no difference which 50 shares would have been given because they were all identical. So here there was no need to segregate the property if it was intangible. The problem with this case is that Dillon is giving the trustee of the will who only has legal title subject to the terms of the trust an executor status, i. e. putting him in the shoes of the sethlow.This is a problem because the executor acquires legal title in all of the deceasedââ¬â¢s personââ¬â¢s property with a power to make a division of property in accordance with the terms of the will as personal representative of the deceased. Whereas the inter vivos trustee makes a division subject to the terms of the trust. So inter vivos trustee cannot know what property fal ls under his remit whereas the executor knows that he has title in the whole property formally vested in the testator so there is no uncertainty of subject matter.Dillon did not make a distinction between tangible and intangible property. But did say that ââ¬Å"the London wine case concerned chattels and this case concerned a title over sharesâ⬠This case has been applied in Holland v Newbury where the securities were intangible property and therefore did not require segregation. This may mean that Hunter v Moss is precedent because it was resolved in the C of A whereas Goldcorp was decided in the Privy Council and can only be deemed a persuasive authority.However the earlier case of MacJordan v Brookemount may have supported Dillon because the judge thought it was not necessary to segregate part of the bank account from a larger amount of money in the same account. However here there was no identifiable bank account in the first place to establish a trust so it was void. Othe r problems with Hunter v Moss is that it ignores traditional property law which requires there to be specific and identifiable property which is the subject to a trust. There was only a valid trust because there were ufficient shares to satisfy the claim. The C of A could not have decided this in Goldcorp because there were more claims than there was property to satisfy them. If there was a distinction to be made between cases in which it would be valid to hold one trust valid despite insufficient segregation and another trust invalid on grounds of insufficient segregation it would not be based on whether the property was tangible or intangible but rather whether the legal owner of that property was solvent or insolvent which in Goldcorp he was insolvent..So it seems Dillon lj's reasoning is ill founded. Another problem is that why should there be a specific rule for intangible property. Tangible property could be subject to the same rules. In Caswell v Powell ââ¬Å"bushels of whea t are indistinguishableâ⬠and that in relation to a 1000 ball bearings it does not matter if 500 were separated because they would be all the same. So the distinction based on tangible and intangible property is weak and that it would be better to base a distinction on whether the trustee was solvent or insolvent.The reaction to Hunter v Moss has been mixed Alistair Hudson says that ââ¬Å"Hunter v Moss is concerned with achieving justice between the partiesâ⬠. Because Goldcorp concerned the allocation of property whereas HAUNTER V Moss the court was concerned with preventing the employer from benefiting from a breach of contract. However David Hayton argues that Dillonââ¬â¢s judgment may well come to be stigmatised as determined perilously close to vacation.He highlights questions left open by hunter v Moss Because, Moss declared himself trustee of 50 of his shares, an obvious problem arises because there is no certainty as to which 50 of the 950 shares the trust relat es. Thus, if Moss subsequently sells 50 shares how do the Revenue know whether he is selling his own shares, so that he is chargeable to capital gains tax, or if he is selling Hunter's shares so that Hunter is so chargeable?If the proceeds of sale are profitably or detrimentally reinvested does the new investment belong in equity to Hunter or Moss, bearing in mind that it is only if Moss is acting wrongfully in respect of specific shares that Hunter can take advantage of the equitable tracing rules to apply whichever of them suits him best? Can Hunter obtain an injunction to prevent Moss selling or mortgaging any shares or only more than 900 shares? Does Hunter really have any specific proprietary interest capable of assignment?Despite these criticisms Jill Martin says that Hunter v Moss appears fair, sensible and workable also Allison Jones says the decision is a sensible one. She says it seems absurd that there could be a valid trust of the entire contents of a bank account which could then be traced wrongly into another account of the trustee but that there cannot be a valid trust of part of the funds in an account. But even Therese Villiers says that ââ¬Å"the flexibility provided by Hunter v. Moss may yet prove to have deleterious effectsâ⬠Hancock v Watson exception?
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